When reflecting on what most endears me to computational media, the four categories Janet Murray used to describe the specificity of the digital medium come to mind: procedural, participatory, spatial, and encyclopedic. All four of these categories describe phenomena that are fundamental to my enthusiasm for computational media. Of these four, I’d like to single out the spatial for comment.
Here’s my first sketch using p5.js:
It’s an adaptation of a watercolor, Three Houses (1922), by the Swiss painter Paul Klee.